1.extrack file cheat cf ke folder cf anda
2.buka cheat cf di folder cf anda
3.klik get active key pada cheat tersebut
4.paste code tersebut di kotak kosong
5.buka cf.exe anda,dan tunggu hgwc selesai.
Fungsi:
Ctrl + 1 = One Hit Ctrl + 2 = 3x Damage Ctrl + 3 = 9x Damage Ctrl + 4 = No Recoil Ctrl + 5 = No Delay Ctrl + 6 = Tembus Tembok Ctrl + 7 = Fly Hack Ctrl + 8 = Master Ghost Ctrl + 9 = Off All F3 = Jump F4 = Jump Max F5 = Gun Speak F6 = On Spy (on/Off)
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You may not have heard much about AlternativA, a new game from Czech studiosF1rst Reality and Centauri Production that flew well under the radar during its lengthy period of development. This sci-fi adventure sketches a very bleak, disturbing future that should appeal to fans of games like Blade Runner andNightlong. Its themes are equally dark, exploring such issues as violence, corruption and abuse. Clearly, the world of AlternativA is not a nice place to live, but is it one that’s worth visiting for a short time? The answer to that is mixed. Despite its grim setting, the game itself looks great, and the gritty subject matter can make for a thought-provoking experience. Unfortunately, the actual story and gameplay behind it leave much to be desired.
The year is 2045, and with only the briefest introductory cinematic, the game starts with you (Richard Rocek) being dropped in front of a gate. An android tells you that your employer no longer has any need for your services and takes your employee pass away. Without that, you know you will be unable to find a new job and therefore be confined to the Prague Slums, the poorest of the city districts. Everybody lives in cities now, which are divided into three districts: Slums, Industry and Government, and to travel between them you need an employee pass. Making matters worse, although Richard still has his travel card, it has no credit left on it. That means he can’t even get home, so you'll have find a way to refill it through unconventional means. Once you have done so, other parts of the Slums become accessible, and later in the game you will travel to the Industry District and eventually to another city, this one in Brazil.
At first Richard accepts everything that has happened to him without thinking. When it finally sinks in, however, he starts to wonder about the way the world around him is organized and if there might be something he himself could do to change it. His former employer, Endora, is one of two gigantic corporations that now hold power over the world in tandem with the global government. Money and crime no longer exist, but nor do civil rights. Officially, neither does unemployment, but everyone without a pass is effectively doomed, as they have no possible means of getting the credits needed to live, eat and travel. There are rumours of a Resistance that might be trying to sabotage the system, but nobody wants to talk about it, as people who do tend to disappear.
With nothing left to lose, Richard decides to contact the rebel group anyway, and soon he is sent on a journey through Prague to find documents or items for people who promise snippets of useful information in return. Whether they really are with the Resistance or just trying to get someone to do something for them remains to be seen. Along the way, slowly Richard grows into a person you start to care for. As for the people he meets, they range from corrupt officials and uncooperative receptionists to friendly bartenders and amicable taxi drivers. Most of them are only a small part of the story, but some, like your roommate Andy and a mysterious person called NoName, are recurring characters. A girl named Andrea, who claims to work with the Resistance, accompanies you from Prague to Brazil. It is not always clear what everyone’s exact role is or what their motivations are, so you’ll never really know who you can trust.
Your PDA offers more background details as you progress, but there is simply not enough information to create a believable world. There are huge gaps in the history, and the player is left in the dark about many aspects of this dystopian future. The story itself is dark and depressing, telling a tale of greed, abuse, rape and corruption. It is not a future to look forward to, and the detail in which some of these stories are portrayed can be quite graphic. This makes playing the game not a veryenjoyable experience, but rather a thought-provoking one. Such a story could have been a very strong point of AlternativA, but due to translation errors, inconsistently spelled names and leaps in logic, it is not nearly as compelling as it could have been. Richard sometimes seems to know details he couldn’t possibly be aware of, and there are situational discrepancies as well, such as a particular location appearing abandoned for months despite being populated as recently as the day before. None of these issues are critical, but they combine to continually chip away at the immersiveness of the story.
As you begin to explore, you’ll discover a Prague that looks devastated. Buildings are falling apart, rusting cars and machines line the streets, there’s debris everywhere, and a derailed tram in the middle of a square. Apparently the cleaning robots have stopped visiting the Slums and the garbage containers are overflowing. There are also defunct androids everywhere, and the only green in sight is plastic grass. Although it certainly isn't a scenic world, the graphics depicting this desperate, desolate world are nicely done. There is a lot of detail and animation such as running water, flapping banners, and twitching androids. The developers have even added a couple of Easter eggs in the advertisements that adorn the walls of airports, malls and train stations, like a pest spray with a rabbity logo called Samax. Less appealing than the backdrops are the character models. They tend to glide rather than walk, and there are a couple of instances where Richard spins around awkwardly when he positions himself in front of an object.
Features:
* Classic point&click adventure game * More than 120 backgrounds modeled in detail * Play as up to 4 different characters in the story * Original sci-fi story in an elaborate world * Simple and easy controls using just a mouse * Rendered video sequences * 2 levels of difficulty * Interactive dialogues with choices * Original soundtrack
Minimum System Requirement:
*OS: Windows XP/ Windows Vista
*Processor: Intel Pentium 4 @ 2.0 GHz / AMD Athlon XP 2200+
*Memory Ram: 2 Gb
*Hard Disk Space: 2 Gb
*Video: 256 Mb @ nVidia GeForce 6600 / ATI Radeon X1300
*Sound Card: DirectX Compatible
*DirectX: 9
*Keyboard / Mouse
*Media: DVD Rom Drive
Minimum System Requirements:
1GHz Intel Pentium III or AMD Athlon Processor
256MB of RAM
8x DVD-ROM Drive
3.6 GB of free Hard Disk space for a minimal install
64MB Video Card with DirectX 9 compatible drivers ("GeForce3" or better)
DirectX 9 compatible Stereo Sound Card
Keyboard & Mouse
Recommended System Requirements
Intel Pentium 4 or AMD Athlon XP processor (or better)
384( ) MB of RAM
16x DVD-ROM drive
4.7 GB of free Hard Disk space for a full install
128( ) MB Video Card with DirectX 9 compatible drivers ("GeForce4" or better)
DirectX 9 compatible Surround Sound Card
Game pad with twin axis analog controls (USB or Joystick Port)
Keyboard & Mouse
Cheat Engine v5.6
Mozilla Firefox
Car Town akun
Seorang teman
Petunjuk:
1. Buka Cheat Engine v5.6 dan Anda Car Town rekening;
2. Klik pada ikon komputer pada Cheat Engine dan menemukan firefox.exe. Pada Cheat Engine, pergi ke ikon yang tampak seperti komputer dengan kaca pembesar (bagian kiri atas) dan membukanya. Pilih "plugin.container.exe" dan aktifkan Speed Hack v0.5;
3. Di sinilah teman Anda datang dalam: Tantangan seorang teman untuk berlatih berjalan;
4. Klik Scan pertama kemudian masukan nilai yang anda ingin memperoleh (mungkin 9999) pada Cheat Engine;
5. Pergi ke Car Town, klik Praktek Sekali lagi tapi jangan ras belum. Ubah kotak skor nilai pada Cheat Engine ke 0 (di mana Anda meletakkan 9999 sebelumnya) dan klik Next Scan atau melakukan pemindaian baru;
6. Klik dua kali ikon di sisi kiri Cheat Engine dan akan turun ke kotak yang lebih rendah. Klik pada nilai terakhir Anda akan melihat, ubah ke nilai yang Anda inginkan, kemudian klik pada kotak kecil;
7. Setelah melakukan # 6, kembali ke Car Town dan memulai balapan dengan teman Anda. Pastikan untuk tidak busuk lomba / untuk memenangkan lomba karena meskipun Anda max keluar skor Anda yang diinginkan pada Cheat Engine (9999), Anda hanya akan memiliki nilai maksimum yang diizinkan pada mobil Anda HP pada halaman hasil ras;
8. Lihat max skor Anda keluar dan terkejut.
Two years after making a splash on the PS2, Rockstar has finally brought their high school hooligan to the PC. Bully: Scholarship Edition puts players in the shoes of Jimmy Hopkins, the titular bully. Having been kicked out of a number of other schools, he finds himself deposited at the gates of Bullworth Academy. As he starts a new school year here, he'll have to compete and cooperate with the various cliques around the school as he tries to rise to the top of the pyramid. And what's the best way to gain power and prestige at a new school? Pranks and violence, of course!
In keeping with the successful Grand Theft Auto approach, Bully is largely a one-note affair, focusing on the standard cliches and stereotypes that have been used in countless shows, movies, books and video games. From the very beginning, you see the jocks, the greasers, the nerds and the preps and you pretty much know where it's all going to go. Throw in a wino in a Santa suit, a nauseating cafeteria lady, and the obligatory tyrannical principal, and you've got a game that tries to thwart convention so hard that it just winds up conforming to it. In the end, you get the sense that Jimmy's crusade on behalf on the nerds of Bullworth Academy is really nothing more than an excuse to run around kicking people in the nuts.
You may claim that none of that matters to you as a player, and it's perfectly possible to enjoy the game in spite of those issues, playing it for the content and not the commentary. It's just a shame that, with all the effort put into making such a coherent and engaging story, that Rockstar went with such predictable high school stereotypes and a thoroughly indifferent protagonist.
The good news is that the content is generally very well designed. The missions are consistently enjoyable from the first to the last, letting the player explore not only the grounds of Bullworth Academy and the surrounding town but also the private lives of the students, faculty and townies. Whether it's poisoning a prized plant at the frat house, busting up dwarf statues at the carnival, or running a bicycle race to win the affection of a girl in a particularly tight sweater, there's a lot of stuff to do in Bully and it all comes with a healthy dose of fun gameplay with just enough story to tie it in with the rest of the week's events. Even better, the missions are all reasonably short, so you can feel like you're making solid progress the whole time you're playing.
The classroom minigames are mostly unsatisfactory.
As the title suggests, Bully involves lots and lots of fighting, so it's a good thing that the combat system is so well designed. Many games that have fighting systems with just a single attack and one grab move come across feeling somewhat shallow but, though there aren't a lot of possible actions, Bully allows you to chain moves together to create a number of impressive and tactically significant combos. Combine that with the charge and humiliation options and you can really feel like you have a wide range of options even though you're only ever really pushing just a few buttons. Your gym teacher and the hobo that lives behind the shop class teach you new moves throughout the game, so you have a chance to learn how to use each move to its greatest effect. Fortunately, the way the combos are structured, you can even get away with some reckless button mashing and still feel somewhat effective.
There are also plenty of weapons you can use in the course of the game, from the oh-so-satisfying spud gun and fireworks launcher to the why-even-bother lameness of the rotten eggs and bag of marbles. Still, nothing compares to the trusty duo of slingshot and baseball bat when it comes time to take on enemies of any kind. Even with the most vicious of beat downs, it's worth pointing out that Bully doesn't go for gore or death. The worst you can do to your opponents, even when bludgeoning them with a bat, is to leave them writhing on the ground.
But combat and exploration is only part of the gameplay. This is school after all, so you'll be expected to attend class at least once in a while. There are two class sessions each day and the truant officers who patrol the campus will try to chase you down if you're found outside during class time. It's a fun sort of mechanic that limits your mobility and your options during the first half of the day, much like school in real life. And though it means you won't be out running missions, it's still worth going to class because successfully passing a day's class will open up new abilities for you, from more varied social interactions, to greater rewards when you kiss a girl (or boy), to better accuracy with your slingshot.
The only problem is that many of these classroom minigames are terrible. The cerebral puzzle games in Math and English are tolerable, and the Geography class would be all right as well if it wasn't for the terrible interface that penalizes you for not having pixel-perfect accuracy. There are similar problems with the frequent dissection exercises in Biology and here there's a clear sense that the game suffers from a bit of an imbalance in the porting process. Trying to accomplish the dissections with the gamepad leads to some pretty close calls, with the player usually finishing up with only seconds to spare. If you use the mouse and keyboard however, slicing away at your subjects is almost too easy. To help balance out the advantage of the mouse input, the developers have simply slowed down the cursor movement. It's a solution, but not much of one.
By far the worst offender is Music class, where the simplistic rhythm game is too unresponsive to score more than a (barely) passing grade. When the main campaign introduces a music challenge, you'll be tempted to give up entirely. This sequence is particularly troubling because the music that's playing behind you isn't synced properly with the part you're playing.
Like Grand Theft Auto, Bully presents a full world to the player and invites them to find their own fun in it. There are plenty of opportunities for reckless and anti-social behavior in the game, from breaking in to lockers to tagging bridges, and loads of other content to explore, including a bike park and a wide range of games at the nearby carnival. Authority has a strong presence in Bully, so you'll often find yourself running from prefects and police officers who have caught you in the act. It's generally easy to get away from them, either by ducking into a nearby store, or by hiding in a trashcan or locker. Even if you do get caught, the punishment is usually just the loss of some time and a few items.
If you just follow the course of the main missions and ignore class and the various side quests you can get through Bully in just a couple of days. But when you add in all the class work, the races, and the odd jobs and errands, Bully will last a good long while. Even if you finish the school year, you'll have the chance to run through and explore the rest of the game's content at your leisure.
The only real hitch in this system is the game's tightly scripted reputation system. With so many competing social groups at school and so much opportunity for the player to help out one side or another, the game's story effectively gives the player no control over their standings with various factions. Nerds and jocks and preps and greasers will change their attitude towards you based solely on the changes that are scripted for them in the story. We'd love to have seen a more active role for the player here, giving them a chance to align themselves with a faction based on what appeals to them most, not based on what the mission designers tell them to do. Couple that with Jimmy's lack of any apparent motivation and it starts to feel like you're just going through the motions.
Contrary to what you may have been told, you can run and you can hide.
Given the tremendous span of time since the original that the Scholarship Editions were released, it's unfortunate that Bully for the PC has so many technical issues. Aside from the interface problems mentioned already, there are a few scripting problems with a couple of the missions, mostly as a result of unclear or misplaced triggers. There are also more than a few crash bugs here and there, including a few that locked up our PC so badly that we had to reboot the whole thing from scratch.
Screen Shoot:
Video:
Review:
bully Scholarship Edition
Genre: Adventure (PC)
Publisher: Rockstar Games
Developer: Rockstar Vancouver
Release Date: Oct 21, 08
[North America]
Also Available On: XBOX360
Wii
Theme(s): Alternate Reality,
Lifestyle
MINIMUM SYSTEM
REQUIREMENTS
Special
Controllers : Xbox 360
controller
compatible
Hard Drive
Space : 4.7 GB of hard drive
disc space
Operating
System : Windows XP/Windows
Vista
Processor : Intel Pentium 4 (3+
GHZ) • AMD Athlon
3000
RAM : 1 GB RAM
Video Card : DirectX 9.0c
Shader
3.0 supported • Nvidia
6800 or 7300 or better
• ATI Radeon X1 300